Tag Archives: secondary

2 Minute Warning

Earlier this year I asked my Year 8 students to record a 2 minute warning to their parents, aiming to highlight risks which they might face online. This piece of work followed several smaller tasks (such as Me vs Me), and lots of discussions, regarding digital citizenship, what being online means and how we can stay safe. Of all the excellent pieces submitted, I was most taken by work of Chloe, who I believed manage to convey a lot of meaning in an easy to understand message:

Chloe runs a nice blog where she posts some of her other work, if you are interested in taking a look.

Eyes Wide Shut

The idea for this unit, which I think is my most adventurous yet, came to me first thing one morning whilst I was lying in bed desperately trying not to think about work. In the unit, students work in teams to combine hardware and software in the production of a system which allows them to remotely guide a blindfolded peer. Beyond the ICT aims, it provides students with an understanding of the world as experienced by the visually impaired, as well as the ways in which ICT can be used to augment and improve the lives of people with disabilities.

The system is entirely student-assembled and centers around a head-mounted web cam and freely available software. Being a new school, we do not teach Home Economics or Design Technology, so this unit provided our students to work in a hands-on fashion that they do not often experience. In total, the cost of running the unit should be less than HKD$200 (USD$25) per group, assumming you do not need to purchase any laptops. The materials below should guide you through the process of running this unit.

Thanks to Coco, a very artistic student from my school who was kind enough to create a lovely logo for this unit!

A Maths Challenge

Lying to the north of its more illustrious and flashy neighbours Tsim Sha Tsui and Mong Kok, Sham Shui Po is one of Hong Kong’s more traditional districts. Whilst living in SSP in the early 2000’s, I was fortunate enough to have time to explore its myriad streets, and observe all sorts of  personal, family and business activities. A quick walk will reveal garment wholesale, electrical workshops, markets, waste processing, computer retail and a host of family-run enterprise, all taking place at ground level.

Of all of the things to see and do in Sham Shui Po, one of the most amazing is the fabric market. Located at the junction of Yen Chow St. and Lai Chi Kok Rd., and housed under the most improbable makeshift roof, this ramshackle market brings together at least 20 sellers of all manner of fabrics. Not only is the range and focus of the stalls amazing, but the owners are all incredibly friendly.

However, the reason for me writing this is not to wax lyrical, or even to offer travel advice, but rather to suggest the following as a task for young maths students to consider: Attempt to estimate, justifying your assumptions, the total mass and length of material available for sale at the fabric market in Sham Shui Po.

I would love to see some answers submitted here. If you students cannot make a visit, I am willing to provide dimensions, number of shops, photos, etc.

Credits: fabric thumbnail by Edal on Wikipedia (CC BY-SA), satellite image of Sham Shui Po by Google (copyrighted, used for educational purposes).

High Tech Stuff

I just put the finishing touches on a new ICT unit looking into the past, present and future of ICT, and how technology made us the species we are today. My aim is to get students away from the idea that high-tech is the only tech. Technology is everywhere in our lives, and we only live the way we do because of it. In short, without technology we would most likely be just another species of primate.

All the files need to run the unit are listed below. Feel free to get in touch if you have any questions or just want to have a chat.

Student Work

The way I run this unit allows students to use any number of tools to present their final answer to the four guiding questions. Whilst many students opt for a simple word processor or presentation application, others are more adventurous. In the past students have used tools as diverse as Tiki-Toki, EdCanvas, Storify and Prezi. The work below is a very strong piece of work submitted by one of my students, Adrien. What makes this work stand out is the excellent understanding Adrien shows for the big picture concepts covered in class, and his feeling for the effect of technology upon us. My feedback for improvements was for Adrien to include his sources and a Creative Commons license, and also to proof-read for minor errors.

Creidts: Thanks to marfis75 on Flickr for the thumbnail.

Map Games

These games are fantastic, not only for geography, but for any subject where teachers wish to promote teamwork, encourage students to solve problems, remember patterns, learn more about the world or just get engaged. In the past I have used these games with EAL students as a way to get them talking and interested.

Programming 101

I designed this unit with the aim of introducing young students to the fundamentals of programming, in the hope of helping them to view programming as a discipline built on logic and sequential processing. Theory is kept to a minimum,  with students asked to learn 7 key, interrelated key words. Most of the learning takes place within the Scratch visual programming language environment, and students can be encouraged to work independently, solve their own problems and think creatively. The unit provides three levels of assessment, and I allowed students to decide for themselves which they would tackle, allowing students to differentiate the task for themselves.

On the whole my students seemed to enjoy the challenge, although at times they were very frustrated. I used the following diagram to try to help them understand their feelings, and how they change during the problem solving process:

Computer Systems

This unit is my first attempt to introduce students to computer systems in a thorough, formal and organised manner, and it has proved both educational and enjoyable for both myself and (I believe) my students. It uses a very simple layered model (which I call the Four Layer Model) to help students understand how hardware, software, networks and people each function as parts of complex computer systems. For my Year 9 students this was their first opportunity to really work with computer hardware (they had to reassembly old PCs) and software (they had to install Ubuntu Linux). It also gave them new insights into how the Internet works, and finally a glimpse of the complexities involved in human use of technology at the individual and group levels. Hopefully this unit has managed to demystify those little plastic and metal boxes they spend so much time staring at!

If you are planning on running this unit, be prepared to answer lots of interesting questions, and fix lots of problems. Let me know if you need any help. The files below should provide you with all of the information you need:

Magazine Cover Analysis

I created this simple worksheet the other day, and it seemed to really get my ICT & Media students thinking about the issue of how they respond to media, and in particular, how magazine covers are designed to manipulate our thoughts and emotions in order to convince us to make a purchase. Some of the analysis produced by students was very insightful.

Magazine Cover Analysis

Teach A Teacher (Mac Edition)

This unit starts with assumption that students are better at ICT than teachers, and that the teachers at your school need help. Students work individually but collaboratively to learn about various aspects of the Mac (both hardware and software). This information is then used to populate a pre-structured wiki, essentially creating an online manual for others to use. At the end of the unit, students need to work with a partner to line up a two-on-one session where they help a teacher to improve their ICT skills by using the wiki. I recently ran this unit simultaneously with 60 11-12 year old Y7 students, and they adapted to the collaborative nature of the wiki fantastically. At the end of the unit, when they had all taught their teachers, I received excellent feedback on their performance from my colleagues. It also got them really thinking and talking about the computers they use every day, and what they can do with them.

The material below should be all that you need to deliver this unit at your school: