Category Archives: Lessons & Units

Individual lessons, and lessons grouped into complete units of work.

Half Old Portrait

HalfOldThis morning I was approached by a teacher (Megan from HLY) whose students have been asked to draw split portraits of themselves, half their current age, and half when they are older. Megan asked if we could use some software to age the students, and I showed her AgingBooth (available for Android and iOS). I’ve used this app, and its cousin FatBooth, in the past with students, and they absolutely love the experience. From a personal development point of view, it also faces them to think about the future and what it might be like.

After a little playing around, we came up with the image below, which uses half of a regular image (thanks Jayne) and half of the same image run through AgingBooth:

HalfOld

The aim would be to have students produce such an image of themselves, print it, and then use it as the basis of their self portrait. This could be achieved as follows:

Required Technology

  • Mobile device (phone/tablet) running iOS or Android.
  • AgingBooth (free on Android, USD $0.99 on iOS)
  • Desktop device (Mac/Windows laptop)
  • Desktop image editing software (Acorn for a Mac, GIMP for Windows)
  • Ability to transfer images from mobile to desktop device (email, USB)

Learning Outcomes

  • Students produce a computer generated split portrait of themselves, half current and half old.
  • Students use a combination of different devices and software to produce a particular result.
  • Students understand the need to log out of or remove and account from a shared device.

Lesson Outline

  • Introduce students to the idea that we can capture an image, and then use a computer to manipulate the image. This might take the form of subtle changes (cropping, colour enhancement), or wholesale “photoshopping”.
  • Show students the example work and ask them if they can guess how it was done.
  • Reveal that the image was capture on an iPad, and then transferred to a MacBook for editing.
  • Pair students up with one iPad per pair, and ask them to:
    • Access AgingBooth on their iPad
    • Take photos of each other in AgingBooth, and follow the instructions for placing markers:

AgingBoothMarkers

    • Once the old image has been produced, students can shake the phone to switch between their real and old selves.
    • Students should email both their old and real images to themselves, using the Share button (shown below). If the device is shared, students need to log out of or remove their email accounts after they are finished: this can be explained as a security precaution to prevent others using their account.

AgingBoothShare

    • Students can now use their desktop devices to download the email attachments, and save them to their desktops.
    • The attachments can be opened with the image editor. The old image should be cropped to half its size, then copied into the real image and aligned into position.
    • Finally, students can save and print their images.

Gadget Shop

Fed up of students wanting only the latest, trendiest gadget (usually from Apple at our school), I created this lesson to get students to more rationally and thoroughly assess a range of gadgets. One of the intended outcomes is to encourage students to consider devices at different price points, with the aim of seeing what represents good value, where cut corners effect the whole experience, and what features are just marketing fluff.

Gadget Shop SpreadsheetGadget Shop Spreadsheet (XLSX)

Students could undertake this task individually, or in small groups, but my preference is to have them do it as a whole class, with the hope of promoting more discussion and passion about what is valuable, and what is not. The following instructions, included in the spreadsheet, should guide students in completing the spreadsheet:

  1. Decide on the 10 criteria you wish to judge each device on, or use the ones included. The criteria must be the same for all devices. An example would be “Screen Size”.
  2. Assign each criteria a weight according to it’s importance. Total weight must be equal to 100.
  3. Choose 9 devices (3 laptops, 3 tablets, 3 phones) and enter their names into the column headers (e.g. Laptop 1 name goes into “L1 Name”)
  4. Research the nine devices online, and enter details of the specs for each criteria under the “Detail” column for that device.
  5. Assign a “Score” for each criteria (from 0 up to 10), based on the information entered into the “Detail” column.
  6. Once the table is complete, the highest score total for each product type should be the best product.

Representation

Model PhotoshopThis lesson used to be part of a unit which was dropped from the Year 7-9 ICT Course due to time constraints. However, the content is so powerful that I decided to include it, not as a unit, but as a single lesson. The aim is to get students to think more about how the media works, and how much of what the media portrays can and should be trusted. The content of this lesson could quite easily apply to any number of subjects including ICT, Media,PSHE/Pasotral, History and Theary of Knowledge.

I believe it the video included in this lesson is extremely valuable, not only for girls, but also for boys, as we seek to shape their values and open their minds to the world around them.


Representiation

  • Let’s start this lesson by seeing if any students understand the meaning of the word representation in media.
  • One way to think of representation is ” the way that reality is portrayed or shown in magazines, TV, books, film and music”.
  • Do you think we can we trust the way that others represent reality? Should we?

Representation of Gender

  • Let’s take a look at this video, and discuss any ideas which is throws up.

  • What does the above video tell us about the representation of women in the media?
  • Can you think of positive and negative gender representation of women?

Representation Examples

  • Now I would like you to work in pairs to find examples of representation on the web.
  • Links to items are to be placed into a shared Google Doc.
  • After 15 minutes I will get you back together to view and discuss the various materials found.

Image Credit: model comparison image thumbnail used under educational fair use.

Misleading Images

Doctored_Stalin-LeninThis lesson aims to introduce students to the concept of misleading images, and to try and engender in students a certain skepticism when interacting with media. This lesson could potentially be used in a range of subjects including ICT, Media, History, Theory of Knowledge, PSHE/Pastoral etc.

In the past this has proven to be one of those lessons that really gets students sitting up, listening and discussing, as most of them have no idea they are being constantly manipulated by the mass media.

 


Misleading Images

In general we trust photos in a way that we would never trust words: we know that photos can be faked, but we don’t usually question what we see in the media and on the Internet. Let’s use some fun examples to see what we can and cannot trust:

The resources below look at how photos can be misleading, either through accident, doctoring, creative photography or omission. Digital photography and computer technology make this process much easier and more powerful, but it is important to keep in mind that these exact issues have been relevant since the dawn of the photographic era.

Of particular interest is the process by which images are “photoshopped” (i.e. digitally manipulated), and just how much transformation is possible. The videos below give an insight into this process (they are accelerated, it really takes much longer to do this, and lots of skill too).

We can look at the impact of misleading photos from different perspectives, including:

  • Political – what might a country gain by manipulating photos of its enemy at war?
  • Individual – how does unrealistically attractive portraits in magazines make me feel?
  • Society – how have misleading photos changed our expectations and measures of beauty?

In the end, how do we know what to trust if we cannot trust what we see?

Eyes Wide Shut v2

Eyes Wide Shut LogoThis is rewrite of a unit which I really loved running, but somehow never knew how to assess. I was so unhappy with the assessment that I actually stopped teaching it, despite really wanting to keep it running. The addition of the Self Assessment Guide to the Year 7-9 ICT Course, means that I now have the tools to really do the unit justice, without getting bogged down in assessment which fails to add value.

The idea for this unit came to me first thing one morning whilst I was lying in bed desperately trying not to think about work. In the unit, students work in teams to combine hardware and software in the production of a system which allows them to remotely guide a blindfolded peer. Beyond the ICT aims, it provides students with an understanding of the world as experienced by the visually impaired, as well as the ways in which technology can be used to augment and improve the lives of people with disabilities. The video below gives a quick feel for how things work:

The system is entirely student-assembled and centers around a head-mounted web cam and freely available software. Being a relatively new school, we do not yet teach Home Economics or Design Technology, so this unit provided our students to work in a hands-on fashion that they do not often experience. In total, the cost of running the unit should be less than HKD$200 (USD$25) per group, assuming you do not need to purchase any laptops.

Consultancy

ClientOne of my main aims as a teacher is to get students ready to do real work for real clients. In a sense, then, this unit represents a graduation of my students: after three years on the Year 7-9 ICT Course they are now ready for the real world.

Having run this unit twice before, I am convinced that it is one of the most powerful experiences I can possibly offer my students. For many of them it is the first time in their lives that adults are taking them really seriously (we have had some great clients in this regard). It is also one of the few times when they are asked to work in real companies, with students from a range of classes, requiring asynchronous collaboration, facilitated by student CEOs and CTOs. Brilliantly, almost all the students rise to the occasion, even those you might not expect it from, really showing what can be achieved through a high-challenge/high-support approach.

In its last iteration, student companies worked for Feeding Hong Kong, working to produce a virtual food drive, based on Drupal and a variety of plugins. The client was literally blown away by the work produced by students, with each company producing a functional online shop/food drive complete with example products. The best groups went the extra mile, offering detailed documentation, social media integration and nutritional guidelines. Although we have yet to launch the winning site (shown below), the client is looking into it.

eCommeric Inc Consultancy Solution

Image credit: thumbnail image by www.localfitness.com.au on Wikimedia Commons shared under CC BY-SA.

Where In Hong Kong?

Where in HK - 2. Capture 3It is amazing how one thing leads to another, and all of a sudden you have a crazy idea for a unit of work on your hands. I have recently been watching some video of old Hong Kong, and chatting about the footage with friends and family. My dad and I were wondering where one particular spot was, and threw a couple ideas around. This planted a seed in my mind, and I set out to see if I could use technology to find the answer. It seems that I have actually located the spot, and although it will be at least a few days before I can get out and see for myself, I am 99% certain that it is correct. I am looking forward to shooting some new footage to compare with the original.

Below I will share the steps I took to come to my conclusion, which can be replicated by secondary students relatively easily. The idea for the unit, then, is to give students some old footage and stills from an area they are familiar with (say a city, county, district, etc), and ask them to find as many of the spots as possible. All the confirmed spots can be placed into a Google Map, with the original image, and a link back to where it is found. Students thus build up their own map, putting historical footage in its place, and tying time and space together neatly. They can visit the spots for themselves, and see how they have changed. One of the tricky parts of the process (especially true in Hong Kong) is not only the rapid change of  human geography (e.g. new buildings, roads, etc), but also the fact that areas of sea have been reclaimed, and so even large geographical features can change in a relatively short space of time.

I started my investigation by taking 2 screen captures from one particular video, and crudely stitching these together using some graphic editing software (Acorn in my case, as they give it free to schools, but Gimp or Photoshop or a dozen other titles would do). My interest in this spot was first sparked because of the unusual amount of flat land on the right hand side. Click on any of the images to see a full screen version:

Where in HK - 1. Capture 1

Where in HK - 2. Capture 3

Where in HK - 3. Capture Combined

I then searched on Google Maps, looking around Hong Kong to find locations which might be a match. Hong Kong’s numerous small islands and rugged coastline make this quite easy, as there are plenty of features to match. Turns out that my initial guess of near Plover Cove was wrong, and my dad’s of Sai Kung was correct. After making my initial location, I saved a screenshot of the relevant Google Map:

Where in HK - 4. Map

The next step was to search for landmarks along two intersecting lines, in the original image. The trick here was to cross-reference the map and the original image numerous times so as to pick spots which are distinct in both sources. This gave the following annotated version of the original:

Where in HK - 5. Capture Combined Annotated

These 4 locations could then be marked on the map, and joined by two lines. The point of intersection of the two lines must be where the original image was shot from (I believe this is not triangulation but is similar, although not being a surveyor don’t take my word for it):

Where in HK - 6. Map Annotated

Over this I then laid a semi-transparent version of the same map, with labels, so that we can easily identify the surrounding areas.

Where in HK - 7. Map Annotated Labelled

Turns out that the photo was taken not that far from my house. Closer inspection of the map shows it to be Wong Chuk Yeung, what appears to be an unchanged, traditional Hong Kong village, with some flat grassy land just to the north west. Surely, this must be “the spot”:

Where in HK - 8. The Spot

Even though I do not teach humanities, I am incredibly excited by this process: it very quickly makes old media viscereal, alive, important. I could literally jump in a car, drive right to this spot and look at the same view that these people enjoyed 50 years ago. What else could we find out using modern technology? Could we discover who these people were, where they lived and why they visited Wong Chuk Yeung on that day. Could we find them? Meet them? Hear their stories? Now, that would be a real history lesson. I wonder if this could be pushed back further in time, with studies performed on paintings left behind by Hong Kong’s first colonial settlers?

My plan is to run this unit with some humanities teachers in my school next year. I would love to see other schools run it, and hear how it went. If only this kind of thing happened more often. It really is the best way to plan a new unit of work.

Update 1 – The Visit

It turns out that my feeling of 99% confidence was 100% wrong: had  I consulted an ordinance survey map, or studied the Google Map more closely, I would have seen that Wong Chuk Yeung is in fact on the wrong side of the hill for a view of Sai Kung. That said, the drive up their was more than worth it, as the village is not only huge, but seemingly entirely abandoned. As if stepping back in time, or into a movie set, the area is full of collapsing rice paddies, houses with no roofs, mailboxes stuffed full of mail, and tress growing out of houses:

The potential for student learning is huge, as are the potential number of questions one could ask of such a place. One of the most amazing aspects of the whole place is finding a large village nestled in a hollow, half way up a mountain: what a defensible, peaceful place, but also, how remote?

Credits: images captured from the original video are copyright Michael Rogge, and used under fair use for educational purposes. Google Maps images are used under fair use for educational purposes.

Eyes Wide Shut

The idea for this unit, which I think is my most adventurous yet, came to me first thing one morning whilst I was lying in bed desperately trying not to think about work. In the unit, students work in teams to combine hardware and software in the production of a system which allows them to remotely guide a blindfolded peer. Beyond the ICT aims, it provides students with an understanding of the world as experienced by the visually impaired, as well as the ways in which ICT can be used to augment and improve the lives of people with disabilities.

The system is entirely student-assembled and centers around a head-mounted web cam and freely available software. Being a new school, we do not teach Home Economics or Design Technology, so this unit provided our students to work in a hands-on fashion that they do not often experience. In total, the cost of running the unit should be less than HKD$200 (USD$25) per group, assumming you do not need to purchase any laptops. The materials below should guide you through the process of running this unit.

Thanks to Coco, a very artistic student from my school who was kind enough to create a lovely logo for this unit!

High Tech Stuff

I just put the finishing touches on a new ICT unit looking into the past, present and future of ICT, and how technology made us the species we are today. My aim is to get students away from the idea that high-tech is the only tech. Technology is everywhere in our lives, and we only live the way we do because of it. In short, without technology we would most likely be just another species of primate.

All the files need to run the unit are listed below. Feel free to get in touch if you have any questions or just want to have a chat.

Student Work

The way I run this unit allows students to use any number of tools to present their final answer to the four guiding questions. Whilst many students opt for a simple word processor or presentation application, others are more adventurous. In the past students have used tools as diverse as Tiki-Toki, EdCanvas, Storify and Prezi. The work below is a very strong piece of work submitted by one of my students, Adrien. What makes this work stand out is the excellent understanding Adrien shows for the big picture concepts covered in class, and his feeling for the effect of technology upon us. My feedback for improvements was for Adrien to include his sources and a Creative Commons license, and also to proof-read for minor errors.

Creidts: Thanks to marfis75 on Flickr for the thumbnail.

Programming 101

I designed this unit with the aim of introducing young students to the fundamentals of programming, in the hope of helping them to view programming as a discipline built on logic and sequential processing. Theory is kept to a minimum,  with students asked to learn 7 key, interrelated key words. Most of the learning takes place within the Scratch visual programming language environment, and students can be encouraged to work independently, solve their own problems and think creatively. The unit provides three levels of assessment, and I allowed students to decide for themselves which they would tackle, allowing students to differentiate the task for themselves.

On the whole my students seemed to enjoy the challenge, although at times they were very frustrated. I used the following diagram to try to help them understand their feelings, and how they change during the problem solving process: